extends Node

var utils
var batSceneScript
func _ready():
	pass # Replace with function body.

func init():
#	batSceneScript = load("res://!ve/base/tscn/VEBatScene.gd")
	utils = sys.get_node("VEBase").utils
	
	#sys.get_tree().connect("node_added", self, "on_node_added")

#func on_node_added(node):
#	if node is BatScene:
#		utils.changeScript(node, batSceneScript)
